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      <video:title>3D Work</video:title>
      <video:description>One of my main tasks working for Arcturus was making visual demos to show the potential of spatial video. For this demo I used a Freestyle BMX’er in a DIY skatepark I modeled and then put it in the Tilt Five Headset. The same Environment was used to make the Splash Art seen above, which was rendered in Cinema 4D and uses several frames from another BMX Capture.</video:description>
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      <video:description>This demo was built for the Sony SRD, a fixed spatial display screen. We wanted to show a capture in motion and I decided to do an infinite treadmill style experience. This was built in Unreal and displayed on the Sony SRD at shows.</video:description>
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      <video:description>I’ve been skateboarding for a long time, and nothing is more iconic than a well executed kickflip. I was inspired by one of my favorite skaters, Samarria Brevard, and used audio from one of her clips.</video:description>
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      <video:title>3D Work</video:title>
      <video:description>This creature, a “Chull”, was fully created by me from concept through rigging. I then animated the full moveset so it could be a cute interactable character with the player in VR.</video:description>
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      <video:title>3D Work</video:title>
      <video:description>This creature, a “Cremling”, was also designed and created by me. Meant to be a small bug that crawls around and burrows in the ground, it needed to be extremely light to render and compute. It uses barely any polys or bones.</video:description>
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