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Animation and Rigging

I went to school a decade ago with the intention to become a 3D Animator in games. I was always interested in how the body moves, and really felt like I could feel the animation as I acted it out. Since graduating, I’ve worked in every 3D discipline and several outside of 3D Art. Somehow, I always end up back at Rigging and Animation.

This is a collection of the professional works I’ve done Rigging and Animation work on.

Google's Playground Pets

Google's Playground Pets

I was lucky enough to be brought on to the Production of the Pets avatars for Google’s new Playground app. I was responsible for building the Rig that would be applied to each Pet, and worked with an extremely talented team to iterate on and produce the best and most adorable work possible for the end result.

Way of Kings - Parshendi Motion Capture

I was tasked with the animation pipeline in Way of Kings: Escape the Shattered Plains. I was a part of every step, from helping on the Motion Capture shoot to cleaning up around a hundred animations in Maya and getting them in to Unity. It was one of the most intense workloads I’ve been a part of, but I felt right in my element.

Way of Kings - Chasmfiend Animations

I was tasked with the full move set for the Chasmfiend, the boss fight in the Way of Kings experience. We wanted a large, ranged boss that was menacing and could eliminate you in the blink of an eye, while also being manageable for the player. While this ultimately was a very difficult thing to pull off, myself and the developer in charge of this boss fight did a great job of bringing the Chasmfiend to life. It was really enjoyable to take a large multi-limbed character and envision how it would strike the player in various scenarios, and move about the scene.

Way of Kings - Chull Rig and Animation

The Chull might be my favorite character. There was a chance for so much character to shine through from what was essentially just a weird giant mollusk. We really wanted to make sure the player did not feel at all threatened by the Chull, as they are supposed to be more like Cattle than any sort of predator. The animations were playful, and the player could feed the Chull, pet it, coax it out of it’s shell. If you were a bad player, you could harm it and chase it back in to hiding, or try to

Way of Kings - Cremling Rig & Animation

I was tasked with the creation of the Cremling, as well as the rigging and animation. The bone count was such that I had to use a couple small tricks to make a multi-legged character work with barely enough joints for all of the limbs. I really enjoyed this, even if it became a very tiny detail in the world.